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Game Board Analysis
Snake & Ladder

An in-depth study & analysis of the design and strategic planning of multiple boards used in the timeless & classic game - Snake & Ladders to better understand the limitations of the game and propose experimental concepts to bring about new directions in the game

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Snakes & LAdders

Snake and Ladders is a board game for 2 or more players where the ultimate goal is to reach the top (100) regarded as one of the world's classics.

What makes it fun?
  • Anticipation of going up or down based on the interaction of elements

  • Simple to understand gameplay yet unpredictable and addictive

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Game Play

Count & Step Analysis of the snakes & the Ladders of various Boards

(Click to see analysis)
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1) Vinex Snakes & Ladders

​The standard most familiar game

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2) William & Son

The topmost board considered in the game

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3) Chutes & Ladders

Most popular variation of the game

Comparative Analysis of Count & Step of Snakes

Comparative Analysis of Count & Step of Ladders

Positional Analysis of the snakes & the Ladders in all 3 games

(Hover over snake/ladder to see analysis)
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Insights

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  • The ratio of snakes to ladders effects the overall difficulty of the game

  • The saturation of ladder is at the bottom encouraging players to reach the goal and saturation of snakes is at the top making it harder for players to reach the final goal.

Key Takeaways

A standard difficulty of the game has been set with an approximate ratio of 9:11

Difficulty of the game can be altered by changing the ratio of ladder:snake

The saturation of ladder is at the bottom encouraging players to reach the goal

Adding elements that promote encouragement will keep the players more engaged

saturation of snakes is at the top making it harder for players to reach the final goal.

Adding elements that pull you away from the goal can encourage players to be more competitive

Conceptual ideas to rethink the game

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FUTURE SCOPE OF THE STUDY

Bring in new design directions to the current fixed and rigid game planning

Experimenting with interesting variations of the game by changing the elements, numerical factors, or directional factors in the game

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